Wednesday, March 24, 2010

Week 11

Only one more week to go after this one! Well, at least for class 1. This is the final push of the quarter and for our final assignment, you guessed it, was to refine our character walk and make it all pretty and nice. So we basically change the curves from stepped (for blocking) to flat tangents and from there, smooth out the curves accordingly as the great Victor Navone showed us in lecture. "Clean splines beget clean animation" as he states and it holds very true. Some very simple problems can be solved by just fixing the curves and making sure that they don't run all over the place. Having smooth curves gives you smooth animation, in a nut shell. So with that, I proceeded to smooth out my lurch.

Also, for our last posing assignment, we were to pose out STU in a way that communicated "balance". As usual, we sketched out poses and brought the most pleasing one into Maya to be posed out with STU.

After some good pointers from my eCritique, the walk and pose have been cleaned up and revised.







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